Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language?even if you?ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and
El autor de Making Games with Python & Pygame, con isbn 978-1-4699-0173-2, es Al Sweigart.
Otros libros de Al Sweigart son The Big Book Of Small Python Projects: 81 Easy Practice Programs, Beyond The Basic Stuff With Python: Best Practices For Writing Clean Code, Automate The Boring Stuff With Python, 2nd Edition: Practical Programming For Total Beginners, Coding With Minecraft: Build Taller, Farm Faster, Mine Deeper, And Automate The Boring Stuff, Cracking Codes With Python: An Introduction To Building And Breaking Ciphers, The Recursive Book Of Recursion: Ace The Coding Interview With Python And Javascript, Scratch 3 Programming Playground: Learn To Program By Making Cool Games y Invent Your Own Computer Games With Python.